Jump to content

Translucency: Difference between revisions

From ModEnc²
en>Testid123
mNo edit summary
Rain-Islet (talk | contribs)
m [bot] Batch update {{Bugs}} templates.
 
(4 intermediate revisions by 4 users not shown)
Line 4: Line 4:
|values=[[Help:Values#Integers|Integers]] (one of 0,25,50,75)
|values=[[Help:Values#Integers|Integers]] (one of 0,25,50,75)
|default=0
|default=0
|types={{Categ|Animations}}
|types={{Categ|Animations}},{{Categ|Particles}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 13: Line 13:
|ares=yes
|ares=yes
}}
}}
Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively.


Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.
=={{bugs}}==
{{Bugs}}
[[Translucent]] conflicts with <tt>Translucency</tt>, and the object will obey <tt>Translucent</tt> instead.
*SHP turrets can use this tag.


==See also==
==See also==
*{{f|Translucent|link}}
[[TranslucencyDetailLevel]]
*{{f|TranslucencyDetailLevel|link}}
 
[[DetailLevel]]
 
[[UseNormalLight]]

Latest revision as of 17:59, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Translucency
File(s): Art(md).ini
Values: Integers (one of 0,25,50,75)
Default: 0
Applicable to: Animations,Particles


Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively.

Bugs/Side-Effects/Unexpected Limitations

Translucent conflicts with Translucency, and the object will obey Translucent instead.

See also

TranslucencyDetailLevel

DetailLevel

UseNormalLight