TickTank: Difference between revisions
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This flag acts similar to {{f|Artillary|link}} and {{f|IsJuggernaut|link}} as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType|building]], any unit that deploys into said building will turn to face [[Compass|east]] (bottom-right) before deploying. | This flag acts similar to {{f|Artillary|link}} and {{f|IsJuggernaut|link}} as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType|building]], any unit that deploys into said building will turn to face [[Compass|east]] (bottom-right) before deploying. | ||
{{bugs}} | =={{bugs}}== | ||
===Hardcoded AI behavior=== | ===Hardcoded AI behavior=== | ||
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able. | Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able. | ||
Latest revision as of 17:58, 2 July 2025
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| Flag: | TickTank |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | 0 |
| Applicable to: | BuildingTypes |
This flag acts similar to Artillary and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a building, any unit that deploys into said building will turn to face east (bottom-right) before deploying.
Bugs/Side-Effects/Unexpected Limitations
Hardcoded AI behavior
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.
Hardcoded theater-specificity
If the building has a turret, the building's art entry requires NewTheater=yes, else the turret won't show. This in turn requires that the building shape files are found in theater-specific MIX files.





