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TickTank: Difference between revisions

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This flag acts similar to {{f|Artillary|link}} and {{f|IsJuggernaut|link}} as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType|building]], any unit that deploys into said building will turn to face [[Compass|east]] (bottom-right) before deploying.
This flag acts similar to {{f|Artillary|link}} and {{f|IsJuggernaut|link}} as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType|building]], any unit that deploys into said building will turn to face [[Compass|east]] (bottom-right) before deploying.


{{bugs}}
=={{bugs}}==
===Hardcoded AI behavior===
===Hardcoded AI behavior===
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.

Latest revision as of 17:58, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TickTank
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: BuildingTypes


This flag acts similar to Artillary and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a building, any unit that deploys into said building will turn to face east (bottom-right) before deploying.

Bugs/Side-Effects/Unexpected Limitations

Hardcoded AI behavior

Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.

Hardcoded theater-specificity

If the building has a turret, the building's art entry requires NewTheater=yes, else the turret won't show. This in turn requires that the building shape files are found in theater-specific MIX files.