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m [bot] Batch update {{Bugs}} templates.
 
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|default=0
|default=0
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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|ares=yes
|ares=yes
}}
}}
This flag acts similar to [[Artillary]] and [[IsJuggernaut]] as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType]], any unit that deploys into said building will turn to face the South-East direction before deploying.
This flag acts similar to {{f|Artillary|link}} and {{f|IsJuggernaut|link}} as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType|building]], any unit that deploys into said building will turn to face [[Compass|east]] (bottom-right) before deploying.
 
=={{bugs}}==
===Hardcoded AI behavior===
Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.
 
===Hardcoded theater-specificity===
If the building has a [[turret]], the building's art entry requires {{f|NewTheater|yes|link}}, else the turret won't show. This in turn requires that the building [[shape]] files are found in theater-specific [[MIX]] files.

Latest revision as of 17:58, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TickTank
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: BuildingTypes


This flag acts similar to Artillary and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a building, any unit that deploys into said building will turn to face east (bottom-right) before deploying.

Bugs/Side-Effects/Unexpected Limitations

Hardcoded AI behavior

Although generally useful, it is worth noting that this flag affects the deployer unit behavior when AI-controlled. Whenever the unit that can deploy into this structure engages with an enemy vehicle or an armed defensive structure, it will deploy, if able.

Hardcoded theater-specificity

If the building has a turret, the building's art entry requires NewTheater=yes, else the turret won't show. This in turn requires that the building shape files are found in theater-specific MIX files.