{{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}}
Specifies if an alternate [[image]] should be loaded for the object based on the map's [[Theaters|theater]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theater's terrain tiles use. Correspondingly, the file it uses is not necessarily the standard tem file, such as the original {{tt|tree##.tem}}. The characters used for each theater can be found on the [[Theaters]] page.
Specifies if an alternate [[image]] should be loaded for the object based on the map's [[theatres|theatre]]. If this is set, the game will discard the {{Tt|SHP}} extension of the filename and use the same extension this theatre's terrain tiles use. The characters used for each theatre can be found on the [[Theatres]] page.
In {{ra2}}/{{yr}}, {{f|Theater|yes}} essentially hardcodes the object to be a [[TerrainTypes|terrain object]]. Ore can spawn and grow in their [[Foundation]] range, and they can use the relevant {{f|SpawnsTiberium|link}}, {{f|IsAnimated|link}}, {{f|AnimationRate|link}}, and {{f|AnimationProbability|link}} flags associated with spawning ore.
In {{ra2}}/{{yr}}, {{f|Theater|yes}} essentially hardcodes the object to be a [[TerrainTypes|terrain object]]. Ore can spawn and grow in their [[Foundation]] range, and they can use the relevant {{f|SpawnsTiberium|link}}, {{f|IsAnimated|link}}, {{f|AnimationRate|link}}, and {{f|AnimationProbability|link}} flags associated with spawning ore. Furthermore, the game regards them as a 'tree' in terms of pathfinding such that the area in their [[foundation]] range becomes unbuildable and impassable to vehicles, but infantry can pass through them. Flags controlling infantry movement through the object, {{f|TemperateOccupationBits|link}}/{{f|SnowOccupationBits|link}}, apply. Objects with {{f|Theater|yes}} will furthermore not accept most art flags such as {{f|ActiveAnim|link}} or {{f|Palette|link}}.
Objects with {{f|Theater|yes}} will furthermore not accept most art flags such as {{f|ActiveAnim|link}} or {{f|Palette|link}}.
<h1><center>== ===On Map=== ==</center></h1>
==Note==
Specifies how this map uses the [[Theatres]] pattern, which allows you to change your current theater to the map you want, for example you can change the snow map to a '''Temperate''' map without creating a new map (There's only a '''50%''' chance. that can be done Because some maps don't support doing this).<br>Examples of use:<br>
*For the [[TerrainTypes]] object, even if '''Theater=yes''' is not specified, if you have an object file whose extension ends with a theater abbreviation, such as .tem .sno .urb etc., when you play in that theater, the object image will change to the current image in that theater file.
'''[Map]'''<br>
'''Theater=NEWURBAN'''<br>
=={{Bugs}}==
* Although this flag is parsed on all object types, it only works properly on [[shape]] art.
* This flag does not work with [[InfantryTypes]].
==On Maps==
{{Flag
|files={{Categ|Maps}}
|values={{values|string|[[Theaters]]}}
|types={{Categ|Maps}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Specifies which [[Theaters|theater]] this map should use. Technically, this allows you to change the theater of the map at will, for example from a snow map to a temperate map, without otherwise editing the map or creating a whole new map.<br>
However, most theaters have minimal interchangeability because their tilesets don't always have equivalents in all theaters. Therefore, changing the map theater may result in graphical errors.
==Note==
==Example==
Even though it states that this tag can be used with [[InfantryTypes]] Yes, but when I tried it, it didn't work.
<div><ul>
<li style="display: inline-block;">[[File:Hill Between(Original).png|frame|A Hill Between (Original, Theater=URBAN)]]</li>
<li style="display: inline-block;">[[File:Hill Between(NEWURBAN).png|frame|A Hill Between (Theater=NEWURBAN)]]</li>
Specifies if an alternate image should be loaded for the object based on the map's theater. If this is set, the game will discard the SHP extension of the filename and use the same extension this theater's terrain tiles use. Correspondingly, the file it uses is not necessarily the standard tem file, such as the original tree##.tem. The characters used for each theater can be found on the Theaters page.
Objects with Theater=yes will furthermore not accept most art flags such as ActiveAnim or Palette.
Note
For the TerrainTypes object, even if Theater=yes is not specified, if you have an object file whose extension ends with a theater abbreviation, such as .tem .sno .urb etc., when you play in that theater, the object image will change to the current image in that theater file.
Bugs/Side-Effects/Unexpected Limitations
Although this flag is parsed on all object types, it only works properly on shape art.
Specifies which theater this map should use. Technically, this allows you to change the theater of the map at will, for example from a snow map to a temperate map, without otherwise editing the map or creating a whole new map.
However, most theaters have minimal interchangeability because their tilesets don't always have equivalents in all theaters. Therefore, changing the map theater may result in graphical errors.