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m [bot] Batch update {{Bugs}} templates.
 
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Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info.
Specifies the 0-based starting frame of this animation's first loop. See [[Animation Looping]] for more info.
a
 
{{bugs}}
=={{bugs}}==
[[File:Next-anim-start-doubled.gif|thumb|Note the jumps in this sequence caused by the bug. Click on the image for more information.]]{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame.
[[File:Next-anim-start-doubled.gif|thumb|Note the jumps in this sequence caused by the bug. Click on the image for more information.]]{{f|Start}} gets doubled if the animation is created via {{f|Next|link}}. For example, {{f|Start|10}} will in fact start the animation from the 20th (0-based) frame.



Latest revision as of 17:54, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Start
File(s): Art(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Animations


Specifies the 0-based starting frame of this animation's first loop. See Animation Looping for more info.

Bugs/Side-Effects/Unexpected Limitations

Note the jumps in this sequence caused by the bug. Click on the image for more information.
Start gets doubled if the animation is created via Next. For example, Start=10 will in fact start the animation from the 20th (0-based) frame.

This also has some impact on Animation Looping, see: Animation Looping#Bugs.

It will inevitably insert an even frame (0-based) / odd frame (1-based), thus preventing you from controlling the looped animation to stay on a specific frame.