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SpeedInfantryMult: Difference between revisions

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*{{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} Not affected by this tag.
*{{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} Not affected by this tag.


{{Bugs}}
=={{Bugs}}==
*Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''')<br>
*Special value will cause [[InfantryTypes]] Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the '''SpeedInfantryMult''')<br>
[[File:SpeedInfantryMult=-1.0.gif]]<br>'''SpeedInfantryMult=-1.0'''
[[File:SpeedInfantryMult=-1.0.gif]]<br>'''SpeedInfantryMult=-1.0'''

Latest revision as of 17:53, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpeedInfantryMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: -0.1 and More and more negative values (-0.2,-0.3,-0.4,-0.5,-0.6,-0.7,-0.8,-0.9,-10.0 ...)
Default: 1.0
Applicable to: Countries


Specifies the multiplier applied to Speed of all InfantryTypes owned by this country.

Note

Bugs/Side-Effects/Unexpected Limitations

  • Special value will cause InfantryTypes Move backwards in reverse of the direction of forward movement. (regresses faster as the negative value increases in the SpeedInfantryMult)

File:SpeedInfantryMult=-1.0.gif
SpeedInfantryMult=-1.0