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m [bot] Batch update {{Bugs}} templates.
 
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{{DeeZireInclusion}}<br />
{{Flag
The speed of units which have JumpJet=yes assigned although this can be overridden in the units entry with the JumpjetSpeed= statement. Used by the locomotor CLSID.<br />
|name={{PAGENAME}}
==<br />
|files={{Categ|Rules(md).ini}}
Units Speed= upgraded by multiple of parameter 4.<br />
|values=|values=(0-100)
==<br />
|special=
Determines the speed (rate of movement) of the InfantryType, VehicleType or AircraftType. Can be set on a scale of 0 - 100 with 0 being no movement and 100 being the maximum speed setting.
|default=0
|types={{Categ|JumpjetControls}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Weapons}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
== On Unit Types ==
Specifies the movement speed of this unit, subject to 'land characteristics' which can set different speed modifiers per [[SpeedType]], when passing over different [[LandTypes]].
 
== On Weapon Projectiles ==
Specifies the top speed a projectile will have after being fired, subject to [[Acceleration]] rate if present. This only works on projectiles with a [[ROT]] greater than 0. The value will also be ignored if the weapon is used as an [[AirburstWeapon]].
 
== [JumpJetControls] ==
Specifies the speed of units flying using the Jumpjet locomotor in {{ts}}.
 
In {{ra2}}, [[JumpJet]] units have to define [[JumpjetSpeed]] instead, as long as they use the correct [[Locomotor]], using the wrong one will fallback to using the <tt>Speed=</tt> value.
 
== [Powerups] ==
<tt>Speed</tt> is used differently here, as it's a crate property chance, see: [[Powerups]].
 
=={{Bugs}}==
While {{ra}} does not have explicit <tt>Locomotor</tt> settings, if any [[InfantryTypes|infantry]] has too high of a <tt>Speed=</tt> value, it will move erratically. This restriction is the same as <tt>Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}</tt>.

Latest revision as of 17:53, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Speed
File(s): Rules(md).ini
Values: (0-100)
Default: 0
Applicable to: JumpjetControls, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Weapons


On Unit Types

Specifies the movement speed of this unit, subject to 'land characteristics' which can set different speed modifiers per SpeedType, when passing over different LandTypes.

On Weapon Projectiles

Specifies the top speed a projectile will have after being fired, subject to Acceleration rate if present. This only works on projectiles with a ROT greater than 0. The value will also be ignored if the weapon is used as an AirburstWeapon.

[JumpJetControls]

Specifies the speed of units flying using the Jumpjet locomotor in Tiberian Sun.

In Red Alert 2, JumpJet units have to define JumpjetSpeed instead, as long as they use the correct Locomotor, using the wrong one will fallback to using the Speed= value.

[Powerups]

Speed is used differently here, as it's a crate property chance, see: Powerups.

Bugs/Side-Effects/Unexpected Limitations

While Red Alert does not have explicit Locomotor settings, if any infantry has too high of a Speed= value, it will move erratically. This restriction is the same as Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}.