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m [bot] Batch update {{Bugs}} templates.
 
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{{DeeZireInclusion}}<br />
{{flag
Specifies the voxel object name from which this animation shares its voxel data (if different from its name). The effect of this is that the VXL and HVA files specified with this statement are used for the display of this object. TIP: use the RULES.INI name of the object, not the ART.INI name.
|values={{Values|strings|names of [[TechnoTypes]]}}
|default=none
|types={{Categ|VoxelAnims}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
Indicates that this [[VoxelAnim]] should take this [[TechnoType]]'s voxel as its image. If {{f|ShareBodyData|yes|link}} is set, then it will use the main (body) voxel. Otherwise, if {{f|ShareTurretData|yes|link}} is set, it will use the turret voxel. Otherwise, if {{f|ShareBarrelData|yes|link}} is set, it will use the barrel voxel.
 
=={{Bugs}}==
This flag is very much broken. If the [[TechnoType]] referenced here is redefined later in the gamemode/map files, and this animation is not, attempting to display this anim will crash the game. See http://bugs.renegadeprojects.com/view.php?id=1677 .
 
[[Category:Resetting Flags]]

Latest revision as of 17:50, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ShareSource
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: names of TechnoTypes)
Default: none
Applicable to: VoxelAnims


Indicates that this VoxelAnim should take this TechnoType's voxel as its image. If ShareBodyData=yes is set, then it will use the main (body) voxel. Otherwise, if ShareTurretData=yes is set, it will use the turret voxel. Otherwise, if ShareBarrelData=yes is set, it will use the barrel voxel.

Bugs/Side-Effects/Unexpected Limitations

This flag is very much broken. If the TechnoType referenced here is redefined later in the gamemode/map files, and this animation is not, attempting to display this anim will crash the game. See http://bugs.renegadeprojects.com/view.php?id=1677 .