SelfHealInfantryFrames: Difference between revisions
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Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a {{f|InfantryGainSelfHeal|=|link}} specified. This is an amendment to the {{f|Hospital|yes|link}} logic that was attached to structures in standard Red Alert 2.<br /> | Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a {{f|InfantryGainSelfHeal|=|link}} specified. This is an amendment to the {{f|Hospital|yes|link}} logic that was attached to structures in standard Red Alert 2.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
{{Bugs}} | =={{Bugs}}== | ||
*If <b>SelfHealInfantryFrames=0</b> you will get {{f|IE|0070A549|link}} | *If <b>SelfHealInfantryFrames=0</b> you will get {{f|IE|0070A549|link}} | ||
Latest revision as of 16:49, 2 July 2025
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| Flag: | SelfHealInfantryFrames |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 50 |
| Applicable to: | General |
Number of frames between healing infantry by the amount specified by SelfHealInfantryAmount= when the player has captured a structure with a InfantryGainSelfHeal specified. This is an amendment to the Hospital=yes logic that was attached to structures in standard Red Alert 2.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- If SelfHealInfantryFrames=0 you will get IE=0070A549





