ProtectWithWall: Difference between revisions
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Can be set to 'yes' or 'no' and instructs the AI player that this [[BuildingTypes|building]] should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls. | Can be set to 'yes' or 'no' and instructs the AI player that this [[BuildingTypes|building]] should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls. | ||
{{bugs}} | =={{bugs}}== | ||
If the AI gains ownership of a building with <tt>ProtectWithWall=yes</tt> through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it. | If the AI gains ownership of a building with <tt>ProtectWithWall=yes</tt> through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it. | ||
Latest revision as of 17:45, 2 July 2025
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| Flag: | ProtectWithWall |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and instructs the AI player that this building should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.
Bugs/Side-Effects/Unexpected Limitations
If the AI gains ownership of a building with ProtectWithWall=yes through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.





