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m [bot] Batch update {{Bugs}} templates.
 
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this is a 'dummy' weapon, in other words its Range= and Warhead= are used by its owner for movement and target acquisition purposes but the weapon itself never actually gets fired. This is normally used on a Secondary= 'virtual' weapon to artificially extend the Range= of the Primary= weapon which may only have a short Range= (for example on the Dogs).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|Booleans}}
|default=no
|types={{Categ|Weapon|Weapons}}
|ra2=yes
|yr=yes
}}
 
Specifies whether or not this weapon's [[Range]] is used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as [[IsSimpleDeployer]] and [[DeployFireWeapon]].
 
== Notes ==
In the unmodded game, this is used on [[Secondary]] weapons for dogs to ensure that they are still able to auto attack with their short ranged [[Primary]] weapons.
 
Although it does not actually read Warhead and Projectile when it is used as a GuardRangeDecidesWeapon, you still need to write these two items as two items that a weapon must have!!!
 
=={{Bugs}}==
*<b><u><font style="color:blue">NeverUse=yes</font></u></b> will disable the tag. <b><u>{{f|DrainWeapon|yes|Link}}</u></b>

Latest revision as of 17:39, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NeverUse
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Specifies whether or not this weapon's Range is used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as IsSimpleDeployer and DeployFireWeapon.

Notes

In the unmodded game, this is used on Secondary weapons for dogs to ensure that they are still able to auto attack with their short ranged Primary weapons.

Although it does not actually read Warhead and Projectile when it is used as a GuardRangeDecidesWeapon, you still need to write these two items as two items that a weapon must have!!!

Bugs/Side-Effects/Unexpected Limitations