Jump to content

NaturalParticleLocation: Difference between revisions

From ModEnc²
en>Crimsonum
Un-DeeZire'd
Rain-Islet (talk | contribs)
m [bot] Batch update {{Bugs}} templates.
 
(One intermediate revision by one other user not shown)
Line 13: Line 13:
Specifies the location on this [[BuildingType|building]] where the {{f|NaturalParticleSystem|link}} will be displayed. This is measured in [[leptons]] from the top corner of the building's [[foundation]] grid. The location is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.
Specifies the location on this [[BuildingType|building]] where the {{f|NaturalParticleSystem|link}} will be displayed. This is measured in [[leptons]] from the top corner of the building's [[foundation]] grid. The location is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.


{{bugs}}
=={{bugs}}==
* The Z coordinate is read but unused.
* The Z coordinate is read but unused.
* Depending on the location value and where you place the building, the particle system origin may end up detached from the building:
* Depending on the location value and where you place the building, the particle system origin may end up detached from the building:

Latest revision as of 17:38, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NaturalParticleLocation
File(s): rules(md).ini
Values: X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the location on this building where the NaturalParticleSystem will be displayed. This is measured in leptons from the top corner of the building's foundation grid. The location is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Bugs/Side-Effects/Unexpected Limitations

  • The Z coordinate is read but unused.
  • Depending on the location value and where you place the building, the particle system origin may end up detached from the building:

See Also