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{{Flag | {{Flag | ||
| | |files={{categ|ini=rules}} | ||
| | |values={{values|boolean}} | ||
|values={{values| | |default=yes | ||
|default= | |types={{Categ|Technoes}} | ||
|types= | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | |||
}} | Disabling this feature prevents a unit that fired from reloading its ammo while on the move. This isn't exactly the same as being unable to fire during a move order, but can manifest that way. | ||
{{ | =={{Bugs}}== | ||
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however. | |||
==See Also== | |||
[[FireWhileMoving]] (YR) | |||
Latest revision as of 17:38, 2 July 2025
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| Flag: | MobileFire |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Disabling this feature prevents a unit that fired from reloading its ammo while on the move. This isn't exactly the same as being unable to fire during a move order, but can manifest that way.
Bugs/Side-Effects/Unexpected Limitations
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.
See Also
FireWhileMoving (YR)





