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m [bot] Batch update {{Bugs}} templates.
 
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
|files={{categ|ini=rules}}
|values={{values|boolean}}
|default=yes
|types={{Categ|Technoes}}
|ra2=yes
|yr=yes
}}
Disabling this feature prevents a unit that fired from reloading its ammo while on the move. This isn't exactly the same as being unable to fire during a move order, but can manifest that way.
 
=={{Bugs}}==
Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon [[ROF]] will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the {{f|CanPassiveAquire|yes|link}} setting while moving, however.
 
==See Also==
[[FireWhileMoving]] (YR)

Latest revision as of 17:38, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Disabling this feature prevents a unit that fired from reloading its ammo while on the move. This isn't exactly the same as being unable to fire during a move order, but can manifest that way.

Bugs/Side-Effects/Unexpected Limitations

Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.

See Also

FireWhileMoving (YR)