LaserOuterSpread: Difference between revisions
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is used as the laser's outer color. | is used as the laser's outer color. | ||
{{bugs}} | =={{bugs}}== | ||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon. | This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon. | ||
Latest revision as of 17:33, 2 July 2025
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| Flag: | LaserOuterSpread |
| File(s): | Rules(md).ini |
| Values: | three comma-separated unsigned integers (RGB colour) |
| Default: | 0,0,0 |
| Applicable to: | Weapons |
Defines the "variability" of the laser's outer color defined by LaserOuterColor. Basically, every frame a random number from the range
[LaserOuterColor.X - LaserOuterSpread.X, LaserOuterColor.X + LaserOuterSpread.X] (substitute X for basic colors - R, G, B)
is used as the laser's outer color.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterSpread values of the Primary weapon.





