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IsTiberium: Difference between revisions

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Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact.
Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact.


{{bugs}}
=={{bugs}}==
Although the spawned overlay doesn't have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.
Although the spawned overlay doesn't have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.



Latest revision as of 17:31, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsTiberium
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Specifies whether or not this debris animation can spawn Tiberium overlay on impact.

Bugs/Side-Effects/Unexpected Limitations

Although the spawned overlay doesn't have to be actual Tiberium, the game still treats it as Tiberium in some way. This makes it incompatible with, for example, explosive barrels or impassable overlay (with the exception of walls which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.

See Also