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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


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It is untested what happens when it is applied to different weapon types.<br />This was originally intended for the Desolator's Rad Eruption weapon, but is unused.
It is untested what happens when it is applied to different weapon types.<br />This was originally intended for the Desolator's Rad Eruption weapon, but is unused.
If set on a normal weapon like 120mm it will be draw at the position of the attacker.
=={{Bugs}}==
* IsRadEruption will not read whether there is {{f|Temporal|link}}=yes on warhead in the same way as {{f|IsRadBeam|link}}, It always uses only the data defined in {{f|RadColor|link}} in [{{f|Radiation|link}}]

Latest revision as of 17:31, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsRadEruption
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw an array of lines to cover the affected area in a pattern resembling an umbrella.

It is untested what happens when it is applied to different weapon types.
This was originally intended for the Desolator's Rad Eruption weapon, but is unused.

If set on a normal weapon like 120mm it will be draw at the position of the attacker.

Bugs/Side-Effects/Unexpected Limitations