IsMagBeam: Difference between revisions
Appearance
m 4 revisions imported |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| Line 13: | Line 13: | ||
''Note:'' if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits. | ''Note:'' if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits. | ||
{{Bugs}} | =={{Bugs}}== | ||
If the target moves out of Weapon's Range, the MagBeam will still be drawn and AmbientDamage will still work. | If the target moves out of Weapon's Range, the MagBeam will still be drawn and AmbientDamage will still work. | ||
*This bug has been fixed in Ares 0.B. | *This bug has been fixed in Ares 0.B. | ||
Latest revision as of 17:30, 2 July 2025
|
|
|
|
|
|
| Flag: | IsMagBeam |
| File(s): | Rulesmd.ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw a colored wave along the projectile path (target -> firer when targeting VehicleTypes, reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using IsSonic=yes on the weapon instead.
Note: if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.
Bugs/Side-Effects/Unexpected Limitations
If the target moves out of Weapon's Range, the MagBeam will still be drawn and AmbientDamage will still work.
- This bug has been fixed in Ares 0.B.





