IsAnimated: Difference between revisions
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en>Crimsonum Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal. |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
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Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills. | Specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills. | ||
=={{bugs}}== | |||
This flag depends on {{f|SpawnsTiberium|yes|link}} to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible. | |||
Latest revision as of 17:29, 2 July 2025
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| Flag: | IsAnimated |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TerrainTypes |
Specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium Trees and Ore Drills.
Bugs/Side-Effects/Unexpected Limitations
This flag depends on SpawnsTiberium=yes to work properly. Without it, the animation will not loop, and after the animation is complete, the terrain object becomes invisible.





