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A bug which has been fixed in Ares 3.0, and some other things
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{{f|DESO|link}} is the name of the ini section in Red Alert 2's {{rules}} that covers the settings for the Desolator (Iraq's country-special infantry in the unmodified game).
{{Guideheader
|ra2=yes
|yr=yes
}}
[DESO] is the name of the ini section in {{ra2}} that covers the settings for the Desolator, Iraq's country-specific [[InfantryTypes|infantry]]. A unit with special functions which the game is hard-coded to perform.<br><br>


The game is hard-coded to perform special functions with this unit, although not all of these are known.
One special function relates to the [[ROF|rate of fire]] of the [[IsRadEruption|RadEruption weapon]], which the Desolator uses when deployed to create a radiation site on the ground beneath him. The actual rate of fire for the RadEruption weapon should make the weapon fire more frequently than it actually does in-game. <br><br>


One special function relates to the rate of fire of the [[IsRadEruption|RadEruption weapon]], which the Desolator uses when deployed to create a radiation site on the ground beneath him. The actual rate of fire for the RadEruption weapon should make the weapon fire more frequently than it actually does in-game. The special function appears to only let the Desolator fire the RadEruption weapon when the amount of radiation at the deploy site falls to a certain level, presumably to prevent radiation levels rising too high.
The special function appears to only let the Desolator fire the RadEruption weapon when the amount of radiation at the deploy site falls to a certain level. This is presumably to prevent radiation levels rising too high, as there is a maximum graphical brightness to represent radiation on a cell determined by [[RadLevelMax]], above which the radiation just appears to last longer than [[RadLevelDelay]] (and [[RadLightDelay]]) would demand, while actually being stronger and doing more [[Damage]].<br><br>


If the RadEruption weapon is used by another unit, then the rate of fire works normally.
This behaviour is unique to the Desolator, if the RadEruption weapon is used by another unit, then the rate of fire works normally.


{{Bugs}}
=={{Bugs}}==
The [DESO] was hard-coded to have different deploy-weapon firing timing than other units to coincide with the unit’s art Sequence.
The [DESO] was hard-coded to have different deploy-weapon firing timing than other units to coincide with the unit’s art Sequence.
*Starting from Ares0.1, you can now set IsDesolator=yes on other InfantryTypes or, indeed, IsDesolator=no on the [DESO].
*Starting from Ares 0.1, you can now set IsDesolator=yes on other InfantryTypes or, indeed, IsDesolator=no on the [DESO].


Infantry with {{f|IsDesolator|yes|link}} can only fire [[Secondary]] weapons when deployed, and do not follow the DeployFireWeapon setting.


If Infantry has ImmuneToRadiation=false, it will not be able to successfully release any weapons when deployed
If Infantry has {{f|ImmuneToRadiation|false|link}}, it will not be able to fire any weapons when deployed. This is related to the G.I. Bug in the link below.
*This is related to the G.I. Bug in the link below, This bug has been fixed in Ares 3.0.
*This bug has been fixed in Ares 3.0.


==See also==
==See also==
[[DeployFire]]
[[Immune G.I. Bug]]
[[Immune G.I. Bug]]


[[Category:General Editing Information]]
[[Category:General Editing Information]]
[[Category:Radiation_Flags]]
[[Category:Radiation_Flags]]

Latest revision as of 17:18, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge

[DESO] is the name of the ini section in Red Alert 2 that covers the settings for the Desolator, Iraq's country-specific infantry. A unit with special functions which the game is hard-coded to perform.

One special function relates to the rate of fire of the RadEruption weapon, which the Desolator uses when deployed to create a radiation site on the ground beneath him. The actual rate of fire for the RadEruption weapon should make the weapon fire more frequently than it actually does in-game.

The special function appears to only let the Desolator fire the RadEruption weapon when the amount of radiation at the deploy site falls to a certain level. This is presumably to prevent radiation levels rising too high, as there is a maximum graphical brightness to represent radiation on a cell determined by RadLevelMax, above which the radiation just appears to last longer than RadLevelDelay (and RadLightDelay) would demand, while actually being stronger and doing more Damage.

This behaviour is unique to the Desolator, if the RadEruption weapon is used by another unit, then the rate of fire works normally.

Bugs/Side-Effects/Unexpected Limitations

The [DESO] was hard-coded to have different deploy-weapon firing timing than other units to coincide with the unit’s art Sequence.

  • Starting from Ares 0.1, you can now set IsDesolator=yes on other InfantryTypes or, indeed, IsDesolator=no on the [DESO].

Infantry with IsDesolator=yes can only fire Secondary weapons when deployed, and do not follow the DeployFireWeapon setting.

If Infantry has ImmuneToRadiation=false, it will not be able to fire any weapons when deployed. This is related to the G.I. Bug in the link below.

  • This bug has been fixed in Ares 3.0.

See also

DeployFire

Immune G.I. Bug