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CellInset: Difference between revisions

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Updated according to research by tomsons26
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m [bot] Batch update {{Bugs}} templates.
 
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Use this to tell autodeploy how much inside {{f|CellSpread|link}} we need to get before autodeploying.
Use this to tell autodeploy how much inside {{f|CellSpread|link}} we need to get before autodeploying.


{{bugs}}
=={{bugs}}==


While the necessary logic exists in the game executable, it is never called, therefore this flag does nothing in-game.
While the necessary logic exists in the game executable, it is never called, therefore this flag does nothing in-game.

Latest revision as of 17:14, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CellInset
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: Warheads


This is used by AI-controlled units only. If those units do not have PreventAutoDeploy=yes set, then they will automatically deploy when their target is within this number of cells of the warheads' CellSpread, on the presumption that the target is now within the warheads' range of effect.

Use this to tell autodeploy how much inside CellSpread we need to get before autodeploying.

Bugs/Side-Effects/Unexpected Limitations

While the necessary logic exists in the game executable, it is never called, therefore this flag does nothing in-game.