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Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing VehicleTypes to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.<br /> | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|BuildingTypes}} | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing [[VehicleTypes]] to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.<br /> | |||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
{{Bugs}} | =={{Bugs}}== | ||
*Adding <b><u><font style="color:blue">Bunker=yes</font></u></b> and <b><u>{{f|NumberOfDocks|1|Link}}</u></b> on <b>A</b> <b><u>[[BuildingTypes]]</u></b> that has weapons. | *Adding <b><u><font style="color:blue">Bunker=yes</font></u></b> and <b><u>{{f|NumberOfDocks|1|Link}}</u></b> on <b>A</b> <b><u>[[BuildingTypes]]</u></b> that has weapons. | ||
when we give orders <b><u>[[VehicleTypes]]</u></b> docked <b><u>[[BuildingTypes]]</u></b> <b>A</b> | when we give orders <b><u>[[VehicleTypes]]</u></b> docked <b><u>[[BuildingTypes]]</u></b> <b>A</b> | ||
When<b><u>[[VehicleTypes]]</u></b> is docked or close to <b><u>[[BuildingTypes]]</u></b> will make <b><u>[[BuildingTypes]]</u></b> unable to attack. If it attacked earlier <b><u>[[Report]]</u></b> arising from the weapons of This <b><u>[[BuildingTypes]]</u></b> will continue to play even if <b><u>[[BuildingTypes]]</u></b> stops attacking. | When<b><u>[[VehicleTypes]]</u></b> is docked or close to <b><u>[[BuildingTypes]]</u></b> will make <b><u>[[BuildingTypes]]</u></b> unable to attack. If it attacked earlier <b><u>[[Report]]</u></b> arising from the weapons of This <b><u>[[BuildingTypes]]</u></b> will continue to play even if <b><u>[[BuildingTypes]]</u></b> stops attacking. | ||
Latest revision as of 17:12, 2 July 2025
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| Flag: | Bunker |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing VehicleTypes to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- Adding Bunker=yes and NumberOfDocks=1 on A BuildingTypes that has weapons.
when we give orders VehicleTypes docked BuildingTypes A WhenVehicleTypes is docked or close to BuildingTypes will make BuildingTypes unable to attack. If it attacked earlier Report arising from the weapons of This BuildingTypes will continue to play even if BuildingTypes stops attacking.





