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AltPalette: Difference between revisions

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|values={{Values|boolean}}
|values={{Values|boolean}}
|default=no
|default=no
|types={{Categ|Animation|Animations}}
|types={{Categ|Animations}}
|ra=no
|am=no
|cs=no
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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|rp=yes
|rp=yes
}}
}}
If {{f|AltPalette|yes|link}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
==Note==
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag.
*Animation of working [[BuildingTypes]] will always use '''AltPalette=yes'''.


If {{TTL|AltPalette|yes}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
=={{bugs}}==
This flag also forces the animation to be always drawn at full brightness, similar to {{f|UseNormalLight|yes|link}}.
 
== See Also ==
*[[ShouldUseCellDrawer]]

Latest revision as of 17:08, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AltPalette
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


If AltPalette=yes is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.

Note

  • Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.
  • Animation of working BuildingTypes will always use AltPalette=yes.

Bugs/Side-Effects/Unexpected Limitations

This flag also forces the animation to be always drawn at full brightness, similar to UseNormalLight=yes.

See Also