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{{Flag
{{Flag
|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}
|default=yes?
|default=yes
|values={{values|boolean}}
|values={{values|boolean}}
|types=[[VehicleTypes]], [[InfantryTypes]]
|types=[[VehicleTypes]], [[InfantryTypes]]
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.
Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and [[Houses|House]]-specific units from being spawned with the [[MCV]]. Such spawned starting units will still be limited by the usual [[Sides|Side]], [[TechLevel]], and other restrictions.


Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land.
=={{bugs}}==
There must be at least one [[InfantryTypes]] unit, and one [[VehicleTypes]] unit, eligible to start, if choosing a 'Unit Count' greater than 0 in the multiplayer lobby, otherwise you will get an [[Internal Error]].
 
[[Naval]] units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A <tt>Naval</tt> unit might spawn far away, similar to how [[Crates]] that give units, if that's the only available water.

Latest revision as of 17:08, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: VehicleTypes, InfantryTypes


Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and House-specific units from being spawned with the MCV. Such spawned starting units will still be limited by the usual Side, TechLevel, and other restrictions.

Bugs/Side-Effects/Unexpected Limitations

There must be at least one InfantryTypes unit, and one VehicleTypes unit, eligible to start, if choosing a 'Unit Count' greater than 0 in the multiplayer lobby, otherwise you will get an Internal Error.

Naval units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A Naval unit might spawn far away, similar to how Crates that give units, if that's the only available water.