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AffectsAllies: Difference between revisions

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This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? -->
This controls whether this [[Warheads|warhead]] can apply 'damage' to friendly units. If set to 'no', then any friendly units within the warhead's [[CellSpread]] will not be affected by the actual damage-dealing part of the warhead, but side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still.  
<h1>Case study</h1>
 
*{{f|MindControl|yes|link}}and{{f|Psychedelic|yes|link}} Affects the opposing party only.
==Notes==
*Healing type weapon(negative damage from any weapon) will affect your side.
If <tt>AffectsAllies=yes</tt>, a weapon with {{f|MindControl|yes|link}} and {{f|Psychedelic|yes|link}} affects only enemies. (Needs verification)
==Nots==
 
If <b>AffectsAllies=no</b> is used against a [[warhead]] In the section [[Particle]] it will not work.
If the weapon does negative [[Damage]], such as a repairing/healing type weapon, it will be able to heal all allies.
Doesn't work with [[Temporal]] tag.
 
Doesn't work with [[IsLocomotor]] tag.
=={{bugs}}==
Doesn't work with {{f|Temporal|yes|link}} weapons or {{f|IsLocomotor|yes|link}} objects.
 
A [[Particle]] won't function if <tt>AffectsAllies=no</tt> is used on its [[warhead]].
 
==See Also==
[[Spawner]]
 
[[Particles]]
 
[[ParticleSystems]]

Latest revision as of 17:07, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AffectsAllies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


This controls whether this warhead can apply 'damage' to friendly units. If set to 'no', then any friendly units within the warhead's CellSpread will not be affected by the actual damage-dealing part of the warhead, but side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.

Notes

If AffectsAllies=yes, a weapon with MindControl=yes and Psychedelic=yes affects only enemies. (Needs verification)

If the weapon does negative Damage, such as a repairing/healing type weapon, it will be able to heal all allies.

Bugs/Side-Effects/Unexpected Limitations

Doesn't work with Temporal=yes weapons or IsLocomotor=yes objects.

A Particle won't function if AffectsAllies=no is used on its warhead.

See Also

Spawner

Particles

ParticleSystems