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ActiveAnimTwoPoweredLight: Difference between revisions

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Turns off the animation on low power. If the building has [[IsAnimDelayedFire]] set to true and the animation is [[SpecialAnim]], [[ActiveAnimTwo]] is enabled if [[ActiveAnimTwoPowered]] is set to true as it is normally hidden while [[SpecialAnim]] is visible for such buildings.
This flag, if set to yes, will render an active animation as invisible if the building it is attached to is underpowered. The flag only works in the specific events that the building is [[Powered]]=yes, and the active animation is also [[ActiveAnimTwoPowered]]=no.


{{bugs}}
=={{bugs}}==


In {{ts}} and {{fs}}, if set on a building, this flag causes the building's [[ActiveAnimTwo]] to play as soon as the building is deployed, instead of waiting for the [[Buildup|buildup]] animation to be finished first.
In {{ts}} and {{fs}}, if set on a building, this flag causes the building's [[ActiveAnimTwo]] to play as soon as the building is deployed, instead of waiting for the [[Buildup|buildup]] animation to be finished first.


==See Also==
==See Also==
*[[ActiveAnim]]
*[[ActiveAnimTwo]]
*[[ActiveAnimPowered]]
*[[ActiveAnimTwoPowered]]
*[[Powered]]
*[[Powered]]

Latest revision as of 17:06, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimTwoPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



This flag, if set to yes, will render an active animation as invisible if the building it is attached to is underpowered. The flag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimTwoPowered=no.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnimTwo to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also