AttackFriendlies: Difference between revisions
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en>DCoder Dear Guest, once you edit the page, you should *remove* the DeeZireInclusion template |
Cleaning up Testid's trash |
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|values={{values|boolean}} | |values={{values|boolean}} | ||
|types={{Categ|Technoes}} | |types={{Categ|Technoes}} | ||
|default=no | |||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}. | |||
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{ | |||
Latest revision as of 04:20, 17 June 2025
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| Flag: | AttackFriendlies |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.





