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AttackFriendlies: Difference between revisions

From ModEnc²
en>DCoder
Dear Guest, once you edit the page, you should *remove* the DeeZireInclusion template
BlackgamerzVN (talk | contribs)
Cleaning up Testid's trash
 
(6 intermediate revisions by 4 users not shown)
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|values={{values|boolean}}
|values={{values|boolean}}
|types={{Categ|Technoes}}
|types={{Categ|Technoes}}
|default=no
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
}}
}}
 
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{f|AttackCursorOnFriendlies|link}}.
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also {{TTL|AttackCursorOnFriendlies}}.

Latest revision as of 04:20, 17 June 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AttackFriendlies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.