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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
|tsobsolete=yes
}}
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[[File:Tiberium-spawn-radius.jpg|thumb|Demonstrating the pattern in how animations spawn overlay. Red cell is where the animation expired. Green cells is where the overlay are spawned.]]Supposedly, this flag would have specified the radius, in [[cells]], of the area that this animation [[TiberiumSpawnType|spawns Tiberium (or any other overlay) in]]. However, although this flag is parsed, it doesn't do anything. The animation will spawn the [[TiberiumSpawnType|specified overlay]] in the three nearest cells to the north, if the terrain allows it.
[[File:Tiberium-spawn-radius.jpg|thumb|When <code>TiberiumSpreadRadius=1</code>. Demonstrating the pattern in how animations spawn overlay. Red cell is where the animation expired. Green cells is where the overlay are spawned.]]
This flag would have specified the radius, in [[cells]], of the area that this animation [[TiberiumSpawnType|spawns Tiberium (or any other overlay) in]].
 
You can input any value, but in reality, the game can only generate a 3x3 area at maximum.
 
Excessively large values will still be processed by the system - which means the game will allocate resources to compute them, potentially causing sudden lag. However, you will ultimately only obtain a 3x3 area.
 
Although this value is intended to specify the range, it actually controls both the size and generation position.
 
 
{| class="wikitable"
! NW← !! N↑ !! →NE
|-
|1 || 0 || 1
|-
|2 || / || 2
|-
|3 || 4 || 3
|}
 
The numerical values in the table indicate the increased spawnable cells for {{f|TiberiumSpawnType}}-specified overlay when {{f|TiberiumSpreadRadius}} >= a certain threshold.
 
Positions marked with "/" represent debris expiration locations where no generation will occur.


== See Also ==
== See Also ==
* {{f|TiberiumSpawnType|link}}
* {{f|TiberiumSpawnType|link}}
* {{f|IsTiberium|link}}
* {{f|IsTiberium|link}}

Latest revision as of 14:55, 15 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TiberiumSpreadRadius
File(s): Art(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: Animations


When TiberiumSpreadRadius=1. Demonstrating the pattern in how animations spawn overlay. Red cell is where the animation expired. Green cells is where the overlay are spawned.

This flag would have specified the radius, in cells, of the area that this animation spawns Tiberium (or any other overlay) in.

You can input any value, but in reality, the game can only generate a 3x3 area at maximum.

Excessively large values will still be processed by the system - which means the game will allocate resources to compute them, potentially causing sudden lag. However, you will ultimately only obtain a 3x3 area.

Although this value is intended to specify the range, it actually controls both the size and generation position.


NW← N↑ →NE
1 0 1
2 / 2
3 4 3

The numerical values in the table indicate the increased spawnable cells for TiberiumSpawnType-specified overlay when TiberiumSpreadRadius >= a certain threshold.

Positions marked with "/" represent debris expiration locations where no generation will occur.

See Also