Jump to content

Abductor: Difference between revisions

From ModEnc²
en>Testid123
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Weapons}} |ares=yes |aresflag=yes }} If set to yes, weapons with th..."
 
Rain-Islet (talk | contribs)
m Replaced content with "{{del}}"
Tag: Replaced
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Flag
{{del}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|Weapons}}
|ares=yes
|aresflag=yes
}}
If set to yes, weapons with this flag will absorb the target into the attacker’s passenger hold. Should the attacking unit be destroyed, its passengers will emerge. Slaves’ and spawned units’ owner will be changed to the house Special. If the abductor is “full” or the victim cannot be abducted, conventional damage is dealt.
 
==Note==
Please make sure you have a passenger hold when using this. Also remember that [[SizeLimit]] defaults to <b>0</b>, so if you don’t set it, abduction of most units will be denied. As usual, [[PipScale]] is required for all transports.
 
Due to the way Passengers for buildings was tacked on, it is possible buildings with abducting weapons will not work properly. <b>(Using [[InfantryAbsorb]]/[[UnitAbsorb]] increases your chances.)</b> These malfunctions are considered out of the scope of the request and will not be considered bugs. The same goes for [[InfantryTypes]] Malfunctions on [[VehicleTypes]] and [[AircraftTypes]], on the other hand, should be reported immediately.

Latest revision as of 06:06, 14 April 2025

This article/file was added to the deletion list!