DetailBufferZoneWidth: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{values|int}} | |values={{values|int}} | ||
|default= | |default=5 | ||
|types={{Categ|AudioVisual}} | |types={{Categ|AudioVisual}} | ||
|ts=no | |ts=no | ||
|fs=no | |fs=no | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Specified a frames-per-second buffer value for automatic visual detail level switching, which is triggered through falling below the desired performance by either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. | |||
If frame rate of the game later exceeds the <tt>DetailMinFrameRateNormal</tt> or <tt>DetailMinFrameRateNormal</tt> plus this buffer value, previous visual detail level is restored. | |||
==See | ==See Also== | ||
[[Detail Level System|Detail Level System]] | |||
Latest revision as of 17:45, 13 April 2025
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| Flag: | DetailBufferZoneWidth |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 5 |
| Applicable to: | AudioVisual |
Specified a frames-per-second buffer value for automatic visual detail level switching, which is triggered through falling below the desired performance by either DetailMinFrameRateNormal or DetailMinFrameRateMovie.
If frame rate of the game later exceeds the DetailMinFrameRateNormal or DetailMinFrameRateNormal plus this buffer value, previous visual detail level is restored.





