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{{guideheader
|files={{Categ|Art(md).ini}}
|ts=yes
|values={{Values|int}}
|fs=yes
|types={{Categ|InfantrySequences}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
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==Mission Control==
The [Guard] section in {{ini|rules}} is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set.


Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode. This is not often used(if ever) by Red Alert 2 or Yuri's Revenge.
For a full list of available tags, see: [[Mission Control]].
 
==Infantry Sequences==
Guard is also a tag within special 'sequences' in {{ini|art}}. In this case it defines the range of frames inside [[IntanfryTypes|infantry's]] [[Shape|SHP art]] that should be displayed when set to Guard mode.
 
For a better understanding of function, see: [[Sequence]].


== See Also ==
== See Also ==
* [[Ready]]
[[Ready]]
* [[InfantrySequences]]
 
* [[Sequence]]
[[Prone]]
* [[Prone]]

Latest revision as of 12:52, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge

Mission Control

The [Guard] section in rules(md).ini is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.

For a full list of available tags, see: Mission Control.

Infantry Sequences

Guard is also a tag within special 'sequences' in art(md).ini. In this case it defines the range of frames inside infantry's SHP art that should be displayed when set to Guard mode.

For a better understanding of function, see: Sequence.

See Also

Ready

Prone