Guard: Difference between revisions
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==Mission Control== | ==Mission Control== | ||
The [Guard] section in {{ini|rules}} is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set. | The [Guard] section in {{ini|rules}} is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, [[ButtonList|buttons]] or automatically for units with [[DefaultToGuardArea]] set. | ||
Latest revision as of 12:52, 13 April 2025
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Mission Control
The [Guard] section in rules(md).ini is one of the many 'mission' states a unit can be, wherein some basic behaviours can be defined or tweaked. Specifically when a unit is set to Guard, either via hotkey, buttons or automatically for units with DefaultToGuardArea set.
For a full list of available tags, see: Mission Control.
Infantry Sequences
Guard is also a tag within special 'sequences' in art(md).ini. In this case it defines the range of frames inside infantry's SHP art that should be displayed when set to Guard mode.
For a better understanding of function, see: Sequence.





