|
|
| (11 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| {{Guideheader | | {{del}} |
| |ra2=yes
| |
| |yr=yes
| |
| }} | |
| Veterancy is the term used to describe unit promotion in RA2/YR. By default there are two such levels, the first being 'veteran' and followed by 'elite'. Units attain veterancy promotions by destroying objects with points, until that accumulation exceeds the units own [[Points]] multiplied by [[VeteranRatio]].
| |
| | |
| Each promotion level reached modifies the properties of the unit, according to the following multipliers found under the {f|[General]} section:
| |
| *[[VeteranCombat]]
| |
| *[[VeteranSpeed]]
| |
| *[[VeteranSight]]
| |
| *[[VeteranArmor]]
| |
| *[[VeteranROF]]
| |
| *[[VeteranCap]]
| |
| | |
| When promoted from base to 'veteran' level, a unit is also granted a list of explicit abilities defined by the [[VeteranAbilities]] list, if set in the unit code, for the second stage promotion it will gain what's in [[EliteAbilities]]. The following abilities can be specified:
| |
| *FASTER (speed multiplier)
| |
| *STRONGER (armor multiplier)
| |
| *FIREPOWER (damage multiplier)
| |
| *ROF (fire rate multiplier)
| |
| *CRUSHER (adds crushing ability regardless of [[SpeedType]])
| |
| *C4 (receives C4 planting weapon, if weapon arrangement allows it)
| |
| *SCATTER (auto-scatter when attacked by [[StupidHunt]] or [[AutoCrush]] vehicles)
| |
| *GUARD_AREA (equivalent to [[DefaultToGuardArea]])
| |
| *SIGHT (sight range multiplier)
| |
| *SELF_HEAL (equivalent to [[SelfHealing]])
| |
| *FEARLESS (Infantry will not go prone when attacked)
| |
| *EXPLODES (Infantry will not use normal death [[Sequence]])
| |
| *RADAR_INVISIBLE (mini-map will not show unit to enemies)
| |
| *CLOAK (equivalent to [[Cloakable]])
| |
| *SENSORS (reveals cloaked units nearby)
| |
| *TIBERIUM_HEAL (used by Harvesters)
| |
| *TIBERIUM_PROOF (irrelevant)
| |
| *VEIN_PROOF (irrelevant)
| |
This article/file was added to the deletion list!