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#[[How The Engine Uses Files]] | #[[How The Engine Uses Files]] | ||
#[[Making SHPs with 3D Apps]] | #[[Making SHPs with 3D Apps]] | ||
#[[Splitting Production Facilities]] (Legacy) See in: | #[[Splitting Production Facilities]] (Legacy) See in:[https://ares-developers.github.io/Ares-docs/bugfixes/type2/factoryloadsharing.html Ares's fix on Kennel hack] and [https://ares-developers.github.io/Ares-docs/new/buildings/factoriesandcloning.html Ares multiple Factories and Cloning logic] | ||
#[[Unprotecting a protected MIX]] | #[[Unprotecting a protected MIX]] | ||
#[[Weapons]] | #[[Weapons]] | ||
| Line 48: | Line 48: | ||
#[[Adding A Kamikaze Airstrike To RA2/YR]] | #[[Adding A Kamikaze Airstrike To RA2/YR]] | ||
#[[Adding a Makeshift Side]] (Legacy) See in: | #[[Adding a Makeshift Side]] (Legacy) See in: [https://ares-developers.github.io/Ares-docs/new/sidescountries/index.html Ares Sides and Countries:] | ||
#[[Adding A Song]] | #[[Adding A Song]] | ||
#[[Adding A Tank Drop]] | #[[Adding A Tank Drop]] | ||
#[[Adding A Unit]] | #[[Adding A Unit]] | ||
#[[Adding Multiple Weapons to Units]] | |||
#[[Buildable Practice Targets]] (RA2 only) | #[[Buildable Practice Targets]] (RA2 only) | ||
#[[Combat Lighting]] | #[[Combat Lighting]] | ||
#[[Creating a Carpet Bombing attack]] | #[[Creating a Carpet Bombing attack]] | ||
#[[Creating a Chemtrail aircraft]] | #[[Creating a Chemtrail aircraft]] | ||
#[[Disguise]] | #[[Disguise Logic]] | ||
#[[Implementing a Mechanic]] (Legacy) See in: | #[[Implementing a Mechanic]] (Legacy) See in: [https://ares-developers.github.io/Ares-docs/new/warheads/mechanical.html Ares Mechanical and Organic Warheads] | ||
#[[Implementing Stealth Generators]] | #[[Implementing Stealth Generators]] | ||
#[[Infantry Linking]] (Legacy) See in: | #[[Infantry Linking]] (Legacy) See in: [https://ares-developers.github.io/Ares-docs/new/typeselect.html Ares Type Select] | ||
#[[MakeInfantry]] | #[[MakeInfantry]] | ||
#[[Making a Self-Mutating Infantry]] | #[[Making a Self-Mutating Infantry]] | ||
#[[Making a straight-fire projectile]] (Legacy) See in: | #[[Making a straight-fire projectile]] (Legacy) See in: [https://phobos.readthedocs.io/en/latest/New-or-Enhanced-Logics.html#straight-trajectory Phobos Straight Trajectory logic] | ||
#[[Making The YR Singleplayer Campaign Work With Your Mod]] | #[[Making The YR Singleplayer Campaign Work With Your Mod]] | ||
#[[Modified Super Weapons]] (Legacy) See in: | #[[Modified Super Weapons]] (Legacy) See in: [https://ares-developers.github.io/Ares-docs/new/superweapons/index.html Ares custom SW logics] and [https://phobos.readthedocs.io/en/latest/New-or-Enhanced-Logics.html#super-weapons Phobos additional SW logics] | ||
#[[MP Modes]] | #[[MP Modes]] | ||
#[[Ore spawning]] | #[[Ore spawning]] | ||
#[[Overcoming Paratrooper Targeting Issues]] | #[[Overcoming Paratrooper Targeting Issues]] | ||
#[[IFV Weapon System]] | #[[IFV Weapon System]] | ||
#[[Recreating Tiberium Damage in Yuri's Revenge]] (Legacy) See in: | #[[Recreating Tiberium Damage in Yuri's Revenge]] (Legacy) See in: [https://ares-developers.github.io/Ares-docs/new/tiberium/index.html Ares's restored Tiberium logics] | ||
#[[Reenabling RA2 Music]] | #[[Reenabling RA2 Music]] | ||
Latest revision as of 12:35, 8 April 2025
This page includes tutorials and guides on various pages.
If you are a first time modder, it is very recommended that you should try to read the coursebook first on how to first set up a mod:
Conscript's Modding Coursebook
General Tutorials
- Adding A Cameo
- AlphaImage
- CSF
- How The Engine Uses Files
- Making SHPs with 3D Apps
- Splitting Production Facilities (Legacy) See in:Ares's fix on Kennel hack and Ares multiple Factories and Cloning logic
- Unprotecting a protected MIX
- Weapons
- XCC Mixer file conversion
- Upgrades
- TargetLaser
- Sounds
Systems
- Crew System
- Crushing System
- Deformation (TS Only)
- Detail Level System
- Particles and ParticleSystems
- PrismSupportBeam (RA2/YR only)
- Secret Lab System (RA2/YR only)
- The Infiltration System
- The Prerequisite System
- The Threat System
- The YR Combat System (RA2/YR only)
XCC Tutorials
- MIX
- Using XCC Mix Editor
- Using XCC INI CLT to integrate UMP into your mod
- XCC Mixer file conversion
- XCC Mixer Menus
- Using XCC Mixer to split a singleframe PCX into multiframe SHP
- Unprotecting a protected MIX
- TMP creation tutorial
RA2/YR Only Tutorials
- Adding A Kamikaze Airstrike To RA2/YR
- Adding a Makeshift Side (Legacy) See in: Ares Sides and Countries:
- Adding A Song
- Adding A Tank Drop
- Adding A Unit
- Adding Multiple Weapons to Units
- Buildable Practice Targets (RA2 only)
- Combat Lighting
- Creating a Carpet Bombing attack
- Creating a Chemtrail aircraft
- Disguise Logic
- Implementing a Mechanic (Legacy) See in: Ares Mechanical and Organic Warheads
- Implementing Stealth Generators
- Infantry Linking (Legacy) See in: Ares Type Select
- MakeInfantry
- Making a Self-Mutating Infantry
- Making a straight-fire projectile (Legacy) See in: Phobos Straight Trajectory logic
- Making The YR Singleplayer Campaign Work With Your Mod
- Modified Super Weapons (Legacy) See in: Ares custom SW logics and Phobos additional SW logics
- MP Modes
- Ore spawning
- Overcoming Paratrooper Targeting Issues
- IFV Weapon System
- Recreating Tiberium Damage in Yuri's Revenge (Legacy) See in: Ares's restored Tiberium logics
- Reenabling RA2 Music
Ares and Phobos Tutorials (RA2/YR Engine Extensions)
- Adding Repair ring system
- Superweapon that only gives money
- Building Jumpjet Vehicle on Airfield
- Adding Red Alert 3's Rising Sun Tech up style