Talk:WeaponX: Difference between revisions
Created page with "== Content Allocation Issues == Should we split ''IFV'', ''ChargeTurret'', and ''Gattling'' onto separate pages corresponding to their respective system activation flags? In ModEnc convention, we typically explain individual flags first, then use a "See Also" section at the bottom to link to dedicated pages. We could retain flags like {{f|DeployFireWeapon|link}} and {{f|NoAmmoWeapon}} - these flags can function when any of the three flags activate the {{f|WeaponX}} syste..." |
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== Content Allocation Issues == | == Content Allocation Issues == | ||
<blockquote><blockquote> | |||
Should we split ''IFV'', ''ChargeTurret'', and ''Gattling'' onto separate pages corresponding to their respective system activation flags? In ModEnc convention, we typically explain individual flags first, then use a "See Also" section at the bottom to link to dedicated pages. We could retain flags like {{f|DeployFireWeapon|link}} and {{f|NoAmmoWeapon}} - these flags can function when any of the three flags activate the {{f|WeaponX}} system. For instance: | Should we split ''IFV'', ''ChargeTurret'', and ''Gattling'' onto separate pages corresponding to their respective system activation flags? In ModEnc convention, we typically explain individual flags first, then use a "See Also" section at the bottom to link to dedicated pages. We could retain flags like {{f|DeployFireWeapon|link}} and {{f|NoAmmoWeapon}} - these flags can function when any of the three flags activate the {{f|WeaponX}} system. For instance: | ||
{{Quote|DeathFish| | |||
When enabling {{f|WeaponX}} system through single-stage Gattling configuration, in addition to Primary/Secondary Weapon1/2, these flags that can bypass {{f|WeaponStages|link}} limitations allow invoking other {{f|WeaponX}} instances. This enables units to utilize nine(and more) different weapons according to ''ForceWeapon'' rules. | When enabling {{f|WeaponX}} system through single-stage Gattling configuration, in addition to Primary/Secondary Weapon1/2, these flags that can bypass {{f|WeaponStages|link}} limitations allow invoking other {{f|WeaponX}} instances. This enables units to utilize nine(and more) different weapons according to ''ForceWeapon'' rules. | ||
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We can further discuss whether components with their own systems should be moved to the pages of their activation flags or to tutorial pages like [[IFV_Weapon_System]]. Currently, the {{f|IsGattling|link}} flag implementation follows the former approach but has not been relocated under the "See Also" section. | |||
:~ [[User:DeathFish|DeathFish]]([[User talk:DeathFish|talk]]) 20:40, 6 April 2025 (CEST) | |||
</blockquote> | </blockquote> | ||
Most of the related pages are either sparse with information, or have poor linking to other pages, I was personaly asking myself the same question but decided against it. Having a page for IFV Logic is sound, the way we have one for Disguise Logic, but that becomes a guide rather than a lookup page. | |||
In this particular case, I think we can move some of the charge turret notes into the IsChargeTurret page (which I will do just now) but I feel the rest is still appropriate. | |||
:~ [[User:ATHSE|ATHSE]]([[User talk:ATHSE|talk]]) 04:52, 8 April 2025 (CEST) | |||
</blockquote> | |||
Good, I added a short piece of guided text to Gattling to make it look less empty. However, it appears there is a substantial amount of content verification and review work awaiting us on the {{f|IsGattling|link}} page. | |||
:~ [[User:DeathFish|DeathFish]]([[User talk:DeathFish|talk]]) 05:43, 8 April 2025 (CEST) | |||
Latest revision as of 05:43, 8 April 2025
Content Allocation Issues
Should we split IFV, ChargeTurret, and Gattling onto separate pages corresponding to their respective system activation flags? In ModEnc convention, we typically explain individual flags first, then use a "See Also" section at the bottom to link to dedicated pages. We could retain flags like DeployFireWeapon and NoAmmoWeapon - these flags can function when any of the three flags activate the WeaponX system. For instance:
When enabling WeaponX system through single-stage Gattling configuration, in addition to Primary/Secondary Weapon1/2, these flags that can bypass WeaponStages limitations allow invoking other WeaponX instances. This enables units to utilize nine(and more) different weapons according to ForceWeapon rules.
We can further discuss whether components with their own systems should be moved to the pages of their activation flags or to tutorial pages like IFV_Weapon_System. Currently, the IsGattling flag implementation follows the former approach but has not been relocated under the "See Also" section.
Most of the related pages are either sparse with information, or have poor linking to other pages, I was personaly asking myself the same question but decided against it. Having a page for IFV Logic is sound, the way we have one for Disguise Logic, but that becomes a guide rather than a lookup page.
In this particular case, I think we can move some of the charge turret notes into the IsChargeTurret page (which I will do just now) but I feel the rest is still appropriate.
Good, I added a short piece of guided text to Gattling to make it look less empty. However, it appears there is a substantial amount of content verification and review work awaiting us on the IsGattling page.