ButtonList: Difference between revisions
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en>Nighthawk200 Hmm... where is the Shit key?? |
summary clarity |
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|values=AttackMove, AutoDeploy, Beacon, Cheer, Deploy, Guard, PlanningMode, Stop, Team01, Team02, Team03, TypeSelect | |values=AttackMove, AutoDeploy, Beacon, Cheer, Deploy, Guard, PlanningMode, Stop, Team01, Team02, Team03, TypeSelect | ||
|special=x | |special=x | ||
|types={{Categ|AdvancedCommandBar}}, {{Categ|MultiplayerAdvancedCommandBar}} | |types={{Categ|AdvancedCommandBar}}, {{Categ|MultiplayerAdvancedCommandBar}} | ||
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] | ||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
<tt>ButtonList=</tt> is the only flag used in ui(md).ini, and, in turn, is only used in it. It can be used in ui(md)'s two only sections, {{Tt|AdvancedCommandBar}} and {{Tt|MultiplayerAdvancedCommandBar}}, and controls, as the sections' names suggest, what buttons appear in the Advanced Command Bar in both single and Multiplayer. Legal values for it are:<br> | |||
{| align="center" cellpadding="4" class="table_descrow" | {| align="center" cellpadding="4" class="table_descrow" | ||
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In addition, "x" | In addition, any unknown value is treated as empty space, Westwood used "x" as a simple dummy a value, but there's nothing special about x in any sense. This is useful to seperate certain groups of buttons from each other, however having spaces may make the command bar too long, and not all buttons will be clickable. | ||
Latest revision as of 09:17, 6 April 2025
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| Flag: | ButtonList |
| File(s): | ui(md).ini |
| Values: | AttackMove, AutoDeploy, Beacon, Cheer, Deploy, Guard, PlanningMode, Stop, Team01, Team02, Team03, TypeSelect |
| Special Values: | x |
| Applicable to: | AdvancedCommandBar, MultiplayerAdvancedCommandBar |
ButtonList= is the only flag used in ui(md).ini, and, in turn, is only used in it. It can be used in ui(md)'s two only sections, AdvancedCommandBar and MultiplayerAdvancedCommandBar, and controls, as the sections' names suggest, what buttons appear in the Advanced Command Bar in both single and Multiplayer. Legal values for it are:
| Value | What does the Button do? | Hotkey |
|---|---|---|
| AttackMove | The unit selected will fire upon enemy objects whilst moving towards it's destination. | [Ctrl]+[Shift]+Left Click |
| AutoDeploy | Marked "Currently unsupported."; if it worked, the unit would auto-deploy when necessary. | None |
| Beacon | Used for placing beacons in Multiplayer; can be added to the Single Player list, but, even if it works, is pretty useless there. | B |
| Cheer | All of your units cheer. | C |
| Deploy | Orders the unit to deploy itself. | D |
| Guard | Orders the unit to guard the area. | G |
| PlanningMode | Turns the Waypoint Planning Mode on and off (other than with the hotkey, which you have to hold during the planning). | Z |
| Stop | Orders the unit to stop. | S |
| Team01 | Selects Team 1. | 1 |
| Team02 | Selects Team 2. | 2 |
| Team03 | Selects Team 3. | 3 |
| TypeSelect | Selects all units of the same type on the screen (or globally, if hit two times). | T |
In addition, any unknown value is treated as empty space, Westwood used "x" as a simple dummy a value, but there's nothing special about x in any sense. This is useful to seperate certain groups of buttons from each other, however having spaces may make the command bar too long, and not all buttons will be clickable.





