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ActivateSound: Difference between revisions

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}}This flag defines the sound that will be played whenever {{TTL|VehicleTypes}} with {{TTL|PoweredUnit|yes}} are brought back online, either through power restoration, or rebuilding the relevant {{TTL|PowersUnit}} structure.
}}
This defines the default sound that will be played whenever {{f|VehicleTypes|link}} with {{f|PoweredUnit|yes|link}} are brought back online, either through power restoration, or rebuilding the relevant {{f|PowersUnit|link}} structure.


==On VehicleTypes==
==On VehicleTypes==
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This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{TTL|ActivateSound}} than another one.
This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{f|ActivateSound|link}} than another one.

Latest revision as of 03:08, 6 April 2025

This flag has two applications within rulesmd.ini.

In AudioVisual

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActivateSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: AudioVisual


This defines the default sound that will be played whenever VehicleTypes with PoweredUnit=yes are brought back online, either through power restoration, or rebuilding the relevant PowersUnit structure.

On VehicleTypes

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActivateSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: VehicleTypes


This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different ActivateSound than another one.