ActivateSound: Difference between revisions
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|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
}}This | }} | ||
This defines the default sound that will be played whenever {{f|VehicleTypes|link}} with {{f|PoweredUnit|yes|link}} are brought back online, either through power restoration, or rebuilding the relevant {{f|PowersUnit|link}} structure. | |||
==On VehicleTypes== | ==On VehicleTypes== | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{ | This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{f|ActivateSound|link}} than another one. | ||
Latest revision as of 03:08, 6 April 2025
This flag has two applications within rulesmd.ini.
In AudioVisual
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| Flag: | ActivateSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. |
| Applicable to: | AudioVisual |
This defines the default sound that will be played whenever VehicleTypes with PoweredUnit=yes are brought back online, either through power restoration, or rebuilding the relevant PowersUnit structure.
On VehicleTypes
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| Flag: | ActivateSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. |
| Applicable to: | VehicleTypes |
This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different ActivateSound than another one.





