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ActivateSound: Difference between revisions

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{{DeeZireInclusion}}<br />
This flag has two applications within [[rulesmd.ini]].
Sound to play when VehicleTypes with PoweredUnit=yes set are reactivated by restoring power to, or rebuilding of, the BuildingType with the corresponding PowersUnit= statement. Can be any sound as defined in the SOUND.INI file.<br />
__TOC__
(Yuri's Revenge Only)
 
==In AudioVisual==
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AudioVisual}}
|values={{values|strings}}
|yr=yes
|rp=yes
}}
This defines the default sound that will be played whenever {{f|VehicleTypes|link}} with {{f|PoweredUnit|yes|link}} are brought back online, either through power restoration, or rebuilding the relevant {{f|PowersUnit|link}} structure.
 
==On VehicleTypes==
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
|values={{values|strings}}
|yr=yes
|rp=yes
}}
This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different {{f|ActivateSound|link}} than another one.

Latest revision as of 03:08, 6 April 2025

This flag has two applications within rulesmd.ini.

In AudioVisual

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActivateSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: AudioVisual


This defines the default sound that will be played whenever VehicleTypes with PoweredUnit=yes are brought back online, either through power restoration, or rebuilding the relevant PowersUnit structure.

On VehicleTypes

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActivateSound
File(s): rules(md).ini
Values: Strings: Normal text.
Applicable to: VehicleTypes


This flag performs the same function as the one above, except this flag is unit specific, so one unit can have a different ActivateSound than another one.