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PreProductionAnim: Difference between revisions

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PreProductionAnims are animations that are supposed to play once prior to the productionanims. In RA2, preproductionanims are entirely unused and most of their functionality has been lost.  
{{Flag
|files={{Categ|Art(md).ini}}
|values={{Values|string|[[Animations]]}}
|default=none
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
PreProductionAnims are animations that are supposed to play once prior to the {{f|ProductionAnim|link}}.


A test on conyards, airpads, barracks, war factories, repair depots, and refineries shows that the only known function of PreProductionAnim in RA2 is that it fires an animation every time a harvester docks with the refinery, without the function of locking the harvester into the refinery until the animation stops, unlike ProductionAnim.
In {{ra2}}, preproductionanims are entirely unused and most of their functionality has been lost.
 
A test on conyards, airpads, barracks, war factories, repair depots, and refineries shows that the only known function of {{tt|PreProductionAnim}} in RA2 is that it fires an animation every time a harvester docks with the refinery, without the function of locking the harvester into the refinery until the animation stops, unlike {{f|ProductionAnim|link}}.


==See Also==
==See Also==
*[[ProductionAnim]]
[[ProductionAnim]]

Latest revision as of 22:16, 4 April 2025

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Flag: PreProductionAnim
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


PreProductionAnims are animations that are supposed to play once prior to the ProductionAnim.

In Red Alert 2, preproductionanims are entirely unused and most of their functionality has been lost.

A test on conyards, airpads, barracks, war factories, repair depots, and refineries shows that the only known function of PreProductionAnim in RA2 is that it fires an animation every time a harvester docks with the refinery, without the function of locking the harvester into the refinery until the animation stops, unlike ProductionAnim.

See Also

ProductionAnim