FreeAfterPlaying: Difference between revisions
Appearance
Created page with "{{Flag |files={{Categ|art(md).ini}} |values=boolean |default=no |types={{Categ|Animations}} |ts=yes |fs=yes |ra2obsolete=yes }} If set, this animation will be cleared from th..." |
m 2 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 6: | Line 6: | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| | |hp=yes | ||
|ra2=yes | |||
}} | }} | ||
{{obsolete|{{yr}}}} | |||
If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with | If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with {{f|DemandLoad|link}}, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved. | ||
== See Also == | == See Also == | ||
Latest revision as of 20:47, 4 April 2025
|
|
|
|
|
|
| Flag: | FreeAfterPlaying |
| File(s): | art(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Animations |
If set, this animation will be cleared from the internal memory (RAM) once the animation has completed. Use this in conjunction with DemandLoad, which loads the animation only when it's required during the game. This was especially meaningful in the days when RAM was far more limited and had to be conserved.






