FlySounds: Difference between revisions
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Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file. | Sound to play when [[InfantryTypes]] uses the move sequence [[Fly]], both changing direction or moving, and can be any sound as defined in the SOUND.INI file. | ||
Usage example:<br> | Usage example:<br> | ||
'''[RocketeerSequence] | <code> | ||
'''[RocketeerSequence]<br> | |||
FlySounds= 1 RocketeerMove''' | |||
</code> | |||
== Notes == | |||
The number infront of the sound likely refers to the interval rate (1 being normal) at which the audio will be played. The less it is, the more continuous sound it makes. | |||
==See Also== | ==See Also== | ||
[[MoveSound]] | [[MoveSound]] | ||
Latest revision as of 20:47, 4 April 2025
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| Flag: | FlySounds |
| File(s): | Art(md).ini |
| Values: | Integers with a space followed by Strings (names of Sounds) |
| Default: | none |
| Applicable to: | Sequence |
Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
Notes
The number infront of the sound likely refers to the interval rate (1 being normal) at which the audio will be played. The less it is, the more continuous sound it makes.





