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FlySounds: Difference between revisions

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Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file.<br>
Sound to play when [[InfantryTypes]] uses the move sequence [[Fly]], both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
(Specifies the sound made by this [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.)
 
Usage example:<br>
Usage example:<br>
'''[RocketeerSequence]'''<br>
<code>
'''FlySounds= 1 RocketeerMove'''<br>
'''[RocketeerSequence]<br>
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
FlySounds= 1 RocketeerMove'''
</code>
 
== Notes ==
The number infront of the sound likely refers to the interval rate (1 being normal) at which the audio will be played. The less it is, the more continuous sound it makes.


==See Also==
==See Also==
[[MoveSound]]
[[MoveSound]]

Latest revision as of 20:47, 4 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FlySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.

Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove

Notes

The number infront of the sound likely refers to the interval rate (1 being normal) at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

MoveSound