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{{DeeZireInclusion}}<br />
{{Flag
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=Float. Should apply only to naval vehicles (e.g. ships) whose Locomotor= CLSID defaults to this anyway although the ship Locomotor= CLSID deals with this independently (this is one reason why ships do not share the normal vehicle Locomotor= CLSID).
|files={{Categ|ini=rules}}
|values={{Values|percent}}
|default=0%
|types=Terrain Types
|yr=yes
|ra2=yes
|ts=yes
}}
 
Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]].

Latest revision as of 20:47, 4 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Float
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship Locomotor. Also used to determine whether or not this particular terrain type is affected by WaterBound.