FireUpSounds: Difference between revisions
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en>Testid123 Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence '''FireUp'''(Primary,ElitePrimary,Weapon1,EliteWeapon1) and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[YuriXSequence]'''<br> '''FireUpSounds= 1 TanyaPrimeAttackCommand'''<br> [!]The number likely r..." |
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[[VoiceAttack]]<br> | [[VoiceAttack]]<br> | ||
[[VoiceSpecialAttack]]<br> | [[VoiceSpecialAttack]]<br> | ||
[[SecondaryFireSounds]]<br> | |||
[[WetAttackSounds]]<br> | |||
Latest revision as of 20:47, 4 April 2025
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| Flag: | FireUpSounds |
| File(s): | Art(md).ini |
| Values: | Integers with a space followed by Strings (names of Sounds) |
| Default: | none |
| Applicable to: | Sequence |
Sound to play when InfantryTypes uses the sequence FireUp(Primary,ElitePrimary,Weapon1,EliteWeapon1) and can be any sound as defined in the SOUND.INI file.
Usage example:
[YuriXSequence]
FireUpSounds= 1 TanyaPrimeAttackCommand
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
See Also
VoiceAttack
VoiceSpecialAttack
SecondaryFireSounds
WetAttackSounds





