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FireUp: Difference between revisions

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|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{Values|int}}
|values={{Values|int}}
|types={{Categ|InfantrySequences}}
|types=[[Sequence]],{{Categ|InfantryTypes}}
|default=0,0,0 (Sequence) 0 (InfantryTypes)
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
|rp=yes
}}
}}
Specifies the frames that the infantry's SHP file should use when this infantry is firing its [[Primary]] weapon or [[Secondary]] weapon on the ground standing still.<br>
In infantry art, specifies the number of frames to delay the weapon firing within the FireUp frames of the sequence.<br>


Specifies the frames that the infantry's SHP file should use when this infantry is firing its [[Primary]] weapon or [[Secondary]] weapon on the ground standing still.
==Note==
*The value [[FireUp]] in the [[Sequence]],[[InfantryTypes]] must be equal otherwise [[InfantryTypes]] will perform their moves in attack order. but did not actually attack the target


== See Also ==
== See Also ==
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* [[WetAttack]]
* [[WetAttack]]
* [[FireProne]]
* [[FireProne]]
* [[InfantrySequences]]
* [[Sequence]]
* [[Sequence]]

Latest revision as of 20:47, 4 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FireUp
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0,0 (Sequence) 0 (InfantryTypes)
Applicable to: Sequence,InfantryTypes


Specifies the frames that the infantry's SHP file should use when this infantry is firing its Primary weapon or Secondary weapon on the ground standing still.
In infantry art, specifies the number of frames to delay the weapon firing within the FireUp frames of the sequence.

Note

See Also