FirersPalette: Difference between revisions
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=boolean | |values=boolean | ||
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}} | }} | ||
If set, the projectile will be drawn in the | If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.<br> | ||
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the [[Color]] tag to define other colors that the Voxel object supports). | |||
Latest revision as of 20:47, 4 April 2025
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| Flag: | FirersPalette |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Projectiles |
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the Color tag to define other colors that the Voxel object supports).





