ZFudgeBridge: Difference between revisions
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|values={{values|signed integers}} | |values={{values|signed integers}} | ||
|default=0 | |default=0 | ||
|types={{ | |types={{categ|InfantryTypes}},{{categ|VehicleTypes}},{{categ|AircraftTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Latest revision as of 22:14, 31 March 2025
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| Flag: | ZFudgeBridge |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | InfantryTypes,VehicleTypes,AircraftTypes |
Specifies the adjustment to this vehicle's position on the Z (depth) axis (i.e. how far 'in to' or 'out of' the screen it appears) when it is under a high bridge overlay. Positive numbers move the vehicle towards the ground (behind the bridge) while negative numbers move it closer to the screen (in front of the bridge).
This is usually needed on tall or otherwise large units to prevent the top of the unit from visually clipping through the bridge. Note however that using too high values will cause the vehicle to 'sink' into the ground while under a bridge, clipping or erasing its bottom row(s) of pixels (usually the shadow).
Note
- Pictures created by disguise will not be affected by this tag.





