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{{DeeZireInclusion}}<br />
{{Flag
The width of the map on a scale of 1-5, 1 being small and 5 being very large. You cannot set this in the Random Map Generator - it derives this value itself.
|files={{Categ|ini=rules}}, Maps
|types={{Categ|SmudgeTypes}}, {{Categ|Header}}, {{Categ|RandomMap}}
|values={{values|unsigned integers}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
==In Rules==
In {{rules}}, this flag is placed on [[SmudgeTypes]], and tells the game the amount of cells occupied by this smudge along the X axis (in map cell terms, meaning top-left -> bottom-right).
 
==In Maps==
===[Header]===
In the header of maps, this flag tells the game the length of its preview's X-axis in pixels, i.e. its width in 2-dimensional image terms.
 
===[RandomMap]===
On saved random maps, {{tt|Width}} also gives the "width" of the map in the sense of its length from east edge to west edge (i.e. diagonally from top-right to bottom-left). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)<br>
This value cannot be set manually - it is determined automatically by the [[rmg.ini|Random Map Generator]].
 
<!-- DZ said: The width of the map on a scale of 1-5, 1 being small and 5 being very large. You cannot set this in the Random Map Generator - it derives this value itself. -->
 
==See also==
*[[Height]]
*[[Foundation]]

Latest revision as of 22:14, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Width
File(s): rules(md).ini, Maps
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: SmudgeTypes, Header, RandomMap


In Rules

In Rules(md).ini, this flag is placed on SmudgeTypes, and tells the game the amount of cells occupied by this smudge along the X axis (in map cell terms, meaning top-left -> bottom-right).

In Maps

[Header]

In the header of maps, this flag tells the game the length of its preview's X-axis in pixels, i.e. its width in 2-dimensional image terms.

[RandomMap]

On saved random maps, Width also gives the "width" of the map in the sense of its length from east edge to west edge (i.e. diagonally from top-right to bottom-left). This is done on a scale from 1 to 5, with 1 signifying a small map, and 5 signifying a very large one. Presumably, this is done for automatic selection of maps in quick matches or something similar. (iow, so a user can select he would like to play on a "large" map, for example.)
This value cannot be set manually - it is determined automatically by the Random Map Generator.


See also