Wake: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=string (name of [[Animation]]) | |values=string (name of [[Animation]]) | ||
|default=none | |default=none | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: | Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions: | ||
* Will not be displayed for [[InfantryTypes]]. | * Will not be displayed for [[InfantryTypes]]. | ||
* Will not be displayed for objects with {{ | * Will not be displayed for objects with {{f|Underwater|yes|link}}. | ||
Latest revision as of 22:11, 31 March 2025
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| Flag: | Wake |
| File(s): | Rules(md).ini |
| Values: | string (name of Animation) |
| Default: | none |
| Applicable to: | General |
Specifies the animation that is used as a wake effect when an object is moving on or over water, with two exceptions:
- Will not be displayed for InfantryTypes.
- Will not be displayed for objects with Underwater=yes.





