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VoxelBarrelFile: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the VXL and corresponding HVA filename to be used for the barrel attached to the TurretAnim= on this BuildingType. The structure should also have a VXL TurretAnim= defined and have TurretAnimIsVoxel=true set.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|BuildingTypes}}
|values={{Values|string}}
|default=none
|fs=yes
}}
 
Specifies the [[VXL]] (and corresponding [[HVA]]) filename (without filename extension) to be used for the barrel attached to the [[turret|TurretAnim]] on this [[BuildingTypes|building]]. The building must have both a valid turret (voxel or [[SHP|shape]]) and {{f|BarrelAnimIsVoxel|yes|link}} set.
 
== See Also ==
* [[BarrelAnimIsVoxel]]
* [[VoxelBarrelOffsetToPitchPivotPoint]]
* [[VoxelBarrelOffsetToRotatePivotPoint]]
* [[VoxelBarrelOffsetToBuildingPivotPoint]]
* [[VoxelBarrelOffsetToBarrelEnd]]
* [[VoxelBarrelScale]]

Latest revision as of 22:11, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoxelBarrelFile
File(s): rules(md).ini
Values: Strings: Normal text.
Default: none
Applicable to: BuildingTypes


Specifies the VXL (and corresponding HVA) filename (without filename extension) to be used for the barrel attached to the TurretAnim on this building. The building must have both a valid turret (voxel or shape) and BarrelAnimIsVoxel=yes set.

See Also