VoiceFeedback: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=none | |||
|types={{CatAllTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the sound to make when this object is attacked and takes damage. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. | Specifies the sound to make when this object is attacked and takes damage. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. | ||
Latest revision as of 22:11, 31 March 2025
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| Flag: | VoiceFeedback |
| File(s): | rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the sound to make when this object is attacked and takes damage. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI.





